
(Dockable megaships travelling at the same speed as the existing Colonia-bubble undockable megaships would I think be absolutely fine. This is the key problem with fast travel there - it needs to be somewhat difficult to do, or it ends up no different to some random systems on the edge of the bubble. It's really the only inhabited place in the game where "resource constraints" are actually a thing. Similarly with engineering - you can now get G1 locally, but if you want higher you need to either have a pinned blueprint or make a trip (there are also tech brokers out here if you have unlocked stuff already).

In Colonia, for most ships, you either need to use B/C-rated equipment or make a substantial round trip (4 hours at record pace, 12 for less experienced and optimised players) to get A-rated. If you're in some random edge-of-bubble system, your outfitting isn't very good, but in a fast ship it's ten minutes to hop to Shinrarta or a good LYR station and buy whatever you need. There's a much higher density of megaships and installations than in the bubble.īeing so far from the bubble makes local issues more important. Being right next to a large nebula and closer to the core means that the scenery is generally nicer. the smaller size of the bubble means that you can learn where things are more easily (things like not being able to search in-game for outfitting or the 40 LY range on the map search really aren't big problems there) and of course now puts a full blueprint set of engineers right next to each other.

There are very small advantages for miners and explorers from the short time it's been inhabited, mission generation is more stable than the bubble (so no 300MCr/hr gold rushes, but on the other hand reasonably good "do stuff and earn money" selections at most stations), and in 3.2 there's the (unique) feature of a facility that can be permanently upgraded by direct player effort (rather than indirectly by CGs) News, banter, CG & GalNet updates, and a bit of music tooĪ good summary by Ian on "what's so special": Dangerous Links CommunityĮlite Dangerous news & discussion live podcastĬQC Deathmatch on Xbox One with prizes from Pixel BanditsĬM team playing & discussing the game's events

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